• PT
  • Facebook
  • Instagram
  • Youtube
  • Linkedin
Você está em: Início > Programmes > Curricular Units > TESPJE001
Autenticação
ATENÇÃO: Este site utiliza cookies. Ao navegar no site estará a consentir a sua utilização.

Esports I

Code: TESPJE001    Acronym: ESP I
Scientific Area: Sport

Occurrence: 2023/24 - 1S

Teaching Area: Curso Técnico Superior Profissional em Jogos Eletrónicos e Competições Desportivas Digitais

Courses

Acronym Nº de Estudantes Plano de Estudos Academic Year Credits Horas Contacto Total Hours
TESPJE 5 Jogos Eletrónicos e Competições Desportivas Digita 8 100 200

Hours Actually Taught

TESP_JECDD

Theoretical and Practical: 28,00
Ensino Prático e Laboratorial: 0,00

Teaching - Weekly Hours

Theoretical and Practical: 0,33
Ensino Prático e Laboratorial: 0,33

Type Teacher Classes Hours
Theoretical and Practical Totals 1 0,33
Pedro Jorge Richheimer Marta de Sequeira - ESD   0,00
Ensino Prático e Laboratorial Totals 1 0,33
Guilherme Amaral Ricardo   0,00
Pedro Jorge Richheimer Marta de Sequeira - ESD   0,00

Teaching - Responsabilities

Teacher Responsabilidade
Pedro Jorge Richheimer Marta de Sequeira - ESD Responsável

Learning outcomes of the curricular unit (knowledge, skills and competences to be developed by the students)

1. Get to know FPS (First Person Shooter) games
2. Get to know MOBA games (Multiplayer Online Battle Arena)
3. Know how to play the main FPS games
4. Know how to play the main MOBA games
5. Differentiate between FPS and MOBA games in individual, cooperative or team mode.
6. Know how to organize FPS tournaments
7. Know how to organize MOBA tournaments

Syllabus

I. FPS Games
1. Know and play the main FPS games (Ex: Counter-Strike: Global Offensive, PUBG, Rainbow Six Siege, Valorant, Fortnite)
1.1. Type of action
1.2. Type of weapons
1.3. Maps and scenarios
1.4. Character customization
1.5. Engaging story
1.6. Game modes: online, offline, single, multiplayer, Battle Royal
1.7. Strategy
1.8. Type of competitions and their organization
II. MOBA Games
1. Know and play the main MOBA games (e.g. League of Legends, Dota 2, Heroes of the Storm, Smite, Arena of Valor)
1.1. Character customization
1.2. Level progression
1.3. Maps and scenarios
1.4. Purchase of items and equipment
1.5. Engaging story
1.6. Game modes: community, single, multiplayer
1.7. Strategy
1.8. Type of competitions and their organization

Demonstration of the syllabus coherence with the curricular unit's learning objectives

The methodology will be centered on the teaching-learning process, ensuring that students' knowledge is improved by confronting the difficulties encountered in solving the tasks proposed in practical classes with the knowledge acquired and discussions organized in classes.
Continuous assessment: student must do a Planning (P), evaluation forms (FI) and a research work (TP). Final classification: (Px0.5) + (FIx0.25) + (TPx0.25). Neither party may receive less than 10 values.
Final assessment through final exam: Theoretical Assessment [AT] + Oral Assessment [AO]. The final rating: ATx0.5) + (AOx0.5).
Students in special situations are covered by what is defined in article 19 of the ESDRM Knowledge and Skills Assessment Regulations.

Teaching methodologies (including evaluation)

The methodology will be centered on the teaching-learning process, ensuring that students' knowledge is improved by confronting the difficulties encountered in solving the tasks proposed in practical classes with the knowledge acquired and discussions organized in classes.
Continuous assessment: student must do a Planning (P), evaluation forms (FI) and a research work (TP). Final classification: (Px0.5) + (FIx0.25) + (TPx0.25). Neither party may receive less than 10 values.
Final assessment through final exam: Theoretical Assessment [AT] + Oral Assessment [AO]. The final rating: ATx0.5) + (AOx0.5).
Students in special situations are covered by what is defined in article 19 of the ESDRM Knowledge and Skills Assessment Regulationss


Demonstration of the coherence between the teaching methodologies and the learning outcomes

The methodology will be centered on the teaching-learning process and will involve theoretical-practical, practical and distance learning classes. It favors face-to-face teaching, ensuring that students' knowledge is improved by confronting the difficulties encountered in resolving the tasks proposed in practical classes with the knowledge acquired and discussions organized in classes and in the discussion forum (mediatized distance learning).

Bibliography (Mandatory resources)

Abbott, J. (2015). Blitz Brigade Online FPS Fun Game Guide. CreatSpace.
Gish, A. (2023). MOBA Games. North Star Editions.
Lee, M. (2022). The Ultimate FPS Gaming Guide 2022: Kindle.
Mcnulty, R. (2019). League of Legends Beginners Guide.